![]() ![]() ![]() ![]() You may not decompile, reverse engineer, or disassemble SFC Mission. You can design your own ships and even their individual components (based on RL physical models - down to individual armour layering or deciding how thick is your coilgun wire, what material and how many windings) if you want to, and use them in later missions. a 'Mission', and collectively, 'Missions') created using the Star Trek: Starfleet Command Mission API ('SFC Mission API') is intended solely for your personal, noncommercial home entertainment use. One-man project so some limitations and jank are inevitable, but actually does a pretty good job nailing even visual effects. Hard-assed and turbo-ambitious attempt at making tactical level (so single ships to small fleets) near future (as in RL prototyped tech only) spaceship combat and making it painstakingly detailed (to the point where every single bullet is simulated along with the damage it does depending on its velocity, mass, calliber and thickness, composition and spacing of individual armour layers) no-bullshit realistic. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |